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'68 Camaro

This is a personal project I created to practice realism and vehicle modeling. Very happy with how the renders turned out! The modeling, textures, lighting, animation, and rendering were all done by me. I partially rigged it but it was completed with the help of Michelle Liu. Rendered in Arnold.

Ambient Occlusion Pass

Ambient Occlusion Pass

Wireframe

Wireframe

Base Color, Metalness, Roughness, and Normal maps for UDIM 2

Base Color, Metalness, Roughness, and Normal maps for UDIM 2